Consumables are items that can be used in fights to turn the tides of battle in your favour.
Boosters increase the effectiveness of your next action by up to 50%. Additionally they ensure your next action has a minimum effectiveness of 100%. A booster automatically ensure 100% effectivness, with the outcome of the skill game determining how much more damage is dealt, between 0-50%.
For example a Toki player uses a booster and goes for a regular attack, scoring 100% on the sword strike skill game. This makes his attack deal 150% damage (100% for booster + 50% for skill game bonus).
This can apply to any action, for example it's possible to heal a team mate with 150% effectiveness.
Talisman actions and leader skills do stack ontop of this bonus, so it's possible to exceed the usual maximum of 150% when using a booster if your skill and talisman setup is effective.
However, Boosters themselves do not stack, so you cannot use multiple boosters for one attack.
A Mana Potion will automatically grant you an additional 3 chunks of mana. Two mana potions can be used in a row if desired, and a player can use a mana potion followed by a booster potion to boost the effectiveness of a special move if they wish.
You can craft XP-Potions if you find the recipe. The XP-Potion immediately gives your warrior XP. There are 7 types of XP-Potions:
|Potion Name||Experience||Materials||Drop Location||Comments|
|XP-Potion (up to Level 5)||+22||1 Purewater, 1 Watermelon||?|
|XP-Potion (up to Level 10)||+45||1 Watermelon, 1 Almnut||Darkfort Deep (region 6) 5-1|
|XP-Potion (up to Level 16)||+109||1 Almnut, 1 Mistwood||Midnight Forest (region 8)|
|XP-Potion (up to Level 22)||+280||1 Mistwood, 1 Toadthrone||Black Gauntlet (region 12)|
|XP-Potion (up to Level 28)||+719||1 Toadthrone, 1 Skull Rune||?|
|XP-Potion (up to Level 34)||1 Skull Rune, 1 Etherwine||?|
|XP-Potion (up to Level 40)||2 ETHERWINE||?|